A downloadable game for Windows

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Story

In the near future, AI corporations have taken over and are hunting down anyone not cooperating. This lead to a robotic arms race as the remaining "free" people mod themselves with any tech they can find and fled to the deserts and other unpopulated oases. Now its every man for himself outside the giant numbered cities run by the AI corps. Squeezed between assassin robots and cyborg gangs, one man takes it upon himself to lock up anything that can be locked up and... reprogram the rest? Lets all just ignore the growing rumors of an "all consuming sludge" appearing from the south.


Gameplay

- Turn based - Grid based
- Level the protagonist via skill trees
- Defeated enemies become allies
- Level your allies
- Choose a complementary team
- Explore the desert and help the inhabitants 
- Upgrade your base


Roadmap

  • Formation System
  • Leveling System
  • Crafting
  • World Map
  • Intro / Tutorial
  • New Levels
  • New enemies
  • Key Bindings / Languages



Still in early development. All art is subject to change.

Download

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Click download now to get access to the following files:

wasteland-warden-windows-beta.zip 31 MB
Version 4

Development log

Comments

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Downloaded this for windows to take a quick look. The basic game loop worked fine, I was perhaps hoping for a bit more story/exploration elements (I guess maybe those never got implemented, or I didn't do enough combat to reach them) whereas I just seemed to be stuck in multiple rounds of combat against the same enemies, slowly building up more and more of a stack of mini turrets to follow me around. I liked the visual style a lot and the combat system worked well though.

Really nice game. Enjoyed it a lot. The combat system was on point. Managed to kill all of the bots but unfortunately got stuck in the bot selection phase. The npc asked me which bot to get and then nothing happens.

But overall a well made game. Keep it up! :)

thanks so much for playing! was just wondering what browser you where using when you ran into that bug?